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Implement RDNA2 per-invocation scratch memory
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@@ -663,6 +663,7 @@ int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile voi
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map.input_semantics = h->input_semantics;
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map.num_input_semantics = h->num_input_semantics;
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map.code_size_bytes = h->shader_size;
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map.scratch_size_dwords = h->scratch_size_dw_per_thread;
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ShaderMapUserData(base, map);
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