launcher: draw the game grid as cards over the selected game's background

This commit is contained in:
nmzik
2026-10-23 21:24:32 +02:00
parent bf5dd62eea
commit 56a82bcd41
6 changed files with 267 additions and 124 deletions
+10
View File
@@ -37,6 +37,16 @@ endif()
target_include_directories(launcher PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/src")
set_target_properties(launcher PROPERTIES AUTOUIC ON AUTOMOC ON AUTORCC ON)
add_executable(launcher_game_views_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/LauncherGameViewsTests.cpp"
src/gameContent.cpp
src/launcherTheme.cpp
resources.qrc
)
target_link_libraries(launcher_game_views_tests Qt6::Widgets common)
target_include_directories(launcher_game_views_tests PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include")
set_target_properties(launcher_game_views_tests PROPERTIES AUTOUIC ON AUTORCC ON)
if(WIN32 AND NOT KYTY_CLANG_CL)
set_target_properties(launcher PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS}")
elseif(LINUX)
@@ -304,8 +304,11 @@
</layout>
</item>
<item>
<widget class="QStackedWidget" name="game_views">
<widget class="GameListTreeWidget" name="cfgs_list">
<widget class="GameViews" name="game_views">
<widget class="QTreeWidget" name="cfgs_list">
<property name="styleSheet">
<string notr="true">#cfgs_list { background: transparent; }</string>
</property>
<property name="rootIsDecorated">
<bool>false</bool>
</property>
@@ -350,7 +353,11 @@
</property>
</column>
</widget>
<widget class="QListView" name="cfgs_grid"/>
<widget class="QListView" name="cfgs_grid">
<property name="styleSheet">
<string notr="true">#cfgs_grid { background: transparent; }</string>
</property>
</widget>
</widget>
</item>
</layout>
@@ -369,9 +376,10 @@
</widget>
<customwidgets>
<customwidget>
<class>GameListTreeWidget</class>
<extends>QTreeWidget</extends>
<header>gameListTreeWidget.h</header>
<class>GameViews</class>
<extends>QStackedWidget</extends>
<header>gameViews.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
+104 -33
View File
@@ -1,23 +1,34 @@
#ifndef GAME_LIST_TREE_WIDGET_H
#define GAME_LIST_TREE_WIDGET_H
#ifndef GAME_VIEWS_H
#define GAME_VIEWS_H
#include "gameContent.h"
#include <QGuiApplication>
#include <QIcon>
#include <QListView>
#include <QPaintEvent>
#include <QPainter>
#include <QPalette>
#include <QPixmap>
#include <QPoint>
#include <QResizeEvent>
#include <QStackedWidget>
#include <QString>
#include <QStyledItemDelegate>
#include <QTreeWidget>
class GameListTreeWidget: public QTreeWidget {
inline constexpr int GAME_NAME_COLUMN = 0;
inline constexpr int GAME_SERIAL_COLUMN = 1;
inline constexpr int GAME_VERSION_COLUMN = 2;
inline constexpr int GAME_FIRMWARE_VERSION_COLUMN = 3;
inline constexpr int GAME_SIZE_COLUMN = 4;
inline constexpr int GAME_PATH_COLUMN = 5;
inline constexpr int GAME_STATUS_COLUMN = 6;
inline constexpr int GAME_COMMENT_COLUMN = 7;
// Holds the transparent list and grid views and paints the selected game's pic0 behind both.
class GameViews: public QStackedWidget {
public:
explicit GameListTreeWidget(QWidget* parent = nullptr): QTreeWidget(parent) {
setAutoFillBackground(false);
viewport()->setAutoFillBackground(false);
}
using QStackedWidget::QStackedWidget;
void SetBackgroundImage(const QString& key) {
if (m_path == key) {
@@ -30,48 +41,108 @@ public:
GameContent::MaxImageSize));
}
UpdateScaledBackground();
viewport()->update();
update();
}
protected:
void resizeEvent(QResizeEvent* event) override {
QTreeWidget::resizeEvent(event);
QStackedWidget::resizeEvent(event);
UpdateScaledBackground();
}
void paintEvent(QPaintEvent* event) override {
{
QPainter painter(viewport());
if (m_scaled.isNull()) {
painter.fillRect(event->rect(), palette().brush(QPalette::Base));
} else {
painter.drawPixmap(m_scaled_pos, m_scaled);
auto overlay = palette().color(QPalette::Base);
overlay.setAlpha(185);
painter.fillRect(event->rect(), overlay);
}
QPainter painter(this);
auto overlay = palette().color(QPalette::Base);
if (!m_scaled.isNull()) {
painter.drawPixmap((width() - m_scaled.width()) / 2, (height() - m_scaled.height()) / 2,
m_scaled);
overlay.setAlpha(160);
}
QTreeWidget::paintEvent(event);
painter.fillRect(event->rect(), overlay);
}
private:
void UpdateScaledBackground() {
m_scaled = QPixmap();
if (m_source.isNull() || viewport()->size().isEmpty()) {
return;
}
m_scaled = m_source.scaled(viewport()->size(), Qt::KeepAspectRatioByExpanding,
Qt::FastTransformation);
m_scaled_pos = QPoint((viewport()->width() - m_scaled.width()) / 2,
(viewport()->height() - m_scaled.height()) / 2);
m_scaled = m_source.isNull() ? QPixmap()
: m_source.scaled(size(), Qt::KeepAspectRatioByExpanding,
Qt::FastTransformation);
}
QString m_path;
QPixmap m_source;
QPixmap m_scaled;
QPoint m_scaled_pos;
};
#endif // GAME_LIST_TREE_WIDGET_H
// A card on a translucent panel, so the text keeps its contrast over the game background.
class GameGridDelegate: public QStyledItemDelegate {
public:
using QStyledItemDelegate::QStyledItemDelegate;
QSize sizeHint(const QStyleOptionViewItem& option,
const QModelIndex& /*index*/) const override {
return option.decorationSize +
QSize(2 * CARD_PADDING, 3 * CARD_PADDING + 2 * option.fontMetrics.lineSpacing());
}
void paint(QPainter* painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const override {
// The stylesheet made the view's own palette transparent, so take the panel from the app's.
auto panel = QGuiApplication::palette().color(QPalette::Window);
auto text_color = option.palette.color(QPalette::Text);
panel.setAlpha(210);
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
painter->setPen(option.state.testFlag(QStyle::State_Selected) ? QPen(text_color)
: Qt::NoPen);
painter->setBrush(panel);
painter->drawRoundedRect(QRectF(option.rect).adjusted(0.5, 0.5, -0.5, -0.5), 4, 4);
const QRect cover(option.rect.topLeft() + QPoint(CARD_PADDING, CARD_PADDING),
option.decorationSize);
index.data(Qt::DecorationRole).value<QIcon>().paint(painter, cover);
QRect line(cover.left(), cover.bottom() + 1 + CARD_PADDING, cover.width(),
option.fontMetrics.lineSpacing());
auto title_font = option.font;
title_font.setBold(true);
painter->setFont(title_font);
painter->setPen(text_color);
painter->drawText(line, Qt::AlignLeft | Qt::AlignVCenter,
painter->fontMetrics().elidedText(index.data().toString(), Qt::ElideRight,
line.width()));
line.translate(0, line.height());
const auto size = index.siblingAtColumn(GAME_SIZE_COLUMN).data().toString();
const auto details = QStringLiteral("%1 %2").arg(
index.siblingAtColumn(GAME_SERIAL_COLUMN).data().toString(),
index.siblingAtColumn(GAME_VERSION_COLUMN).data().toString());
text_color.setAlpha(200);
painter->setFont(option.font);
painter->setPen(text_color);
painter->drawText(line, Qt::AlignRight | Qt::AlignVCenter, size);
line.setRight(line.right() - option.fontMetrics.horizontalAdvance(size) - CARD_PADDING);
painter->drawText(line, Qt::AlignLeft | Qt::AlignVCenter,
option.fontMetrics.elidedText(details, Qt::ElideRight, line.width()));
painter->restore();
}
private:
static constexpr int CARD_PADDING = 8;
};
// Shows the list's games as cards in the grid: both views share the items and the current game.
inline void SetupGameGrid(QTreeWidget* list, QListView* grid) {
grid->setModel(list->model());
grid->setSelectionModel(list->selectionModel());
grid->setViewMode(QListView::IconMode);
grid->setMovement(QListView::Static);
grid->setResizeMode(QListView::Adjust);
grid->setSpacing(8);
grid->setUniformItemSizes(true);
grid->setItemDelegate(new GameGridDelegate(grid));
// A card also shows other columns (the size arrives late), which the grid does not repaint on.
QObject::connect(list->model(), &QAbstractItemModel::dataChanged, grid->viewport(),
qOverload<>(&QWidget::update));
}
#endif // GAME_VIEWS_H
+11 -71
View File
@@ -8,7 +8,7 @@
#include "configurationEditDialog.h"
#include "configurationItem.h"
#include "gameContent.h"
#include "gameListTreeWidget.h"
#include "gameViews.h"
#include "inputMappingDialog.h"
#include "mainDialog.h"
#include "patchesDialog.h"
@@ -53,7 +53,6 @@
#include <QSignalBlocker>
#include <QSlider>
#include <QStyle>
#include <QStyledItemDelegate>
#include <QToolButton>
#include <QTreeWidget>
#include <QUrl>
@@ -83,15 +82,6 @@ constexpr char CONF_ADDONS_DIR[] = "addons_dir";
constexpr char CONF_GLOBAL[] = "GlobalConfiguration";
constexpr char SAVE_DATA_DIR[] = "_SaveData";
constexpr int GAME_NAME_COLUMN = 0;
constexpr int GAME_SERIAL_COLUMN = 1;
constexpr int GAME_VERSION_COLUMN = 2;
constexpr int GAME_FIRMWARE_VERSION_COLUMN = 3;
constexpr int GAME_SIZE_COLUMN = 4;
constexpr int GAME_PATH_COLUMN = 5;
constexpr int GAME_STATUS_COLUMN = 6;
constexpr int GAME_COMMENT_COLUMN = 7;
static QString NormalizeGameDirectory(const QString& dir) {
const auto trimmed = dir.trimmed();
if (trimmed.isEmpty()) {
@@ -151,54 +141,6 @@ static QStringList SettingsStringList(const QVariant& value) {
return text.isEmpty() ? QStringList() : QStringList({text});
}
class GameGridDelegate: public QStyledItemDelegate {
public:
using QStyledItemDelegate::QStyledItemDelegate;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex&) const override {
return option.decorationSize + QSize(16, 24 + option.fontMetrics.lineSpacing() * 2);
}
protected:
void initStyleOption(QStyleOptionViewItem* option, const QModelIndex& index) const override {
const auto image_size = option->decorationSize;
QStyledItemDelegate::initStyleOption(option, index);
option->decorationSize = image_size;
option->decorationPosition = QStyleOptionViewItem::Top;
option->decorationAlignment = Qt::AlignCenter;
option->displayAlignment = Qt::AlignHCenter | Qt::AlignTop;
option->features |= QStyleOptionViewItem::WrapText;
}
};
static void ConfigureGameList(Ui::ConfigurationListWidget* ui) {
ui->cfgs_list->setAlternatingRowColors(false);
ui->cfgs_list->setAllColumnsShowFocus(true);
ui->cfgs_list->setIndentation(0);
ui->cfgs_list->setMouseTracking(false);
ui->cfgs_list->setSelectionBehavior(QAbstractItemView::SelectRows);
ui->cfgs_list->setSelectionMode(QAbstractItemView::SingleSelection);
ui->cfgs_list->setTextElideMode(Qt::ElideMiddle);
ui->cfgs_list->header()->setDefaultAlignment(Qt::AlignLeft | Qt::AlignVCenter);
ui->cfgs_list->header()->setHighlightSections(false);
ui->cfgs_list->header()->setStretchLastSection(true);
// Both presentations use the same items, icons and current game.
ui->cfgs_grid->setModel(ui->cfgs_list->model());
ui->cfgs_grid->setSelectionModel(ui->cfgs_list->selectionModel());
ui->cfgs_grid->setViewMode(QListView::IconMode);
ui->cfgs_grid->setMovement(QListView::Static);
ui->cfgs_grid->setResizeMode(QListView::Adjust);
ui->cfgs_grid->setSelectionMode(QAbstractItemView::SingleSelection);
ui->cfgs_grid->setSelectionBehavior(QAbstractItemView::SelectRows);
ui->cfgs_grid->setEditTriggers(QAbstractItemView::NoEditTriggers);
ui->cfgs_grid->setSpacing(8);
ui->cfgs_grid->setUniformItemSizes(true);
ui->cfgs_grid->setWordWrap(true);
ui->cfgs_grid->setItemDelegate(new GameGridDelegate(ui->cfgs_grid));
ui->cfgs_grid->setContextMenuPolicy(Qt::CustomContextMenu);
}
static void AddSaveDataDir(QStringList* dirs, QSet<QString>* seen, const QString& root,
const QString& title_id) {
const auto path = QDir(root).filePath(
@@ -252,7 +194,6 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
m_compatibility = new CompatibilityDatabase(
QCoreApplication::arguments().contains(QStringLiteral("--local")), this);
m_ui->setupUi(this);
ConfigureGameList(m_ui);
m_ui->refresh_action->setShortcuts(QKeySequence::Refresh);
m_ui->refresh_button->setDefaultAction(m_ui->refresh_action);
@@ -266,8 +207,9 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
m_ui->edit_button->setEnabled(false);
m_ui->cfgs_list->setContextMenuPolicy(Qt::CustomContextMenu);
m_ui->cfgs_list->setAllColumnsShowFocus(true);
m_ui->cfgs_list->setTextElideMode(Qt::ElideMiddle);
m_ui->cfgs_list->setIconSize(QSize(48, 48));
m_ui->cfgs_list->setRootIsDecorated(false);
m_ui->cfgs_list->setUniformRowHeights(true);
m_ui->cfgs_list->setSortingEnabled(true);
m_ui->cfgs_list->setColumnWidth(GAME_NAME_COLUMN, 320);
@@ -279,6 +221,8 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
m_ui->cfgs_list->setColumnWidth(GAME_STATUS_COLUMN, 150);
m_ui->cfgs_list->setColumnWidth(GAME_COMMENT_COLUMN, 240);
m_ui->cfgs_list->sortItems(GAME_NAME_COLUMN, Qt::AscendingOrder);
SetupGameGrid(m_ui->cfgs_list, m_ui->cfgs_grid);
m_ui->cfgs_grid->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_ui->refresh_action, &QAction::triggered, this,
&ConfigurationListWidget::ScanGameDirectory);
@@ -323,16 +267,12 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
connect(m_compatibility, &CompatibilityDatabase::Updated, this,
&ConfigurationListWidget::ApplyCompatibility);
m_ui->cfgs_list->setDragDropMode(QAbstractItemView::NoDragDrop);
ReadSettings();
m_ui->grid_size_slider->setVisible(m_ui->grid_view_button->isChecked());
const auto resize_grid = [this](int width) {
m_ui->cfgs_grid->setIconSize(QSize(width, width * 9 / 16));
};
resize_grid(m_ui->grid_size_slider->value());
connect(m_ui->grid_size_slider, &QSlider::valueChanged, this, [this, resize_grid](int width) {
resize_grid(width);
const int grid_size = m_ui->grid_size_slider->value();
m_ui->cfgs_grid->setIconSize(QSize(grid_size, grid_size));
connect(m_ui->grid_size_slider, &QSlider::valueChanged, this, [this](int width) {
m_ui->cfgs_grid->setIconSize(QSize(width, width));
if (!m_ui->grid_size_slider->isSliderDown()) {
WriteSettings();
}
@@ -1274,7 +1214,7 @@ void ConfigurationListWidget::SelectItem(QTreeWidgetItem* witem) {
auto* item = static_cast<ConfigurationItem*>(witem);
if (item == nullptr) {
m_selected_item = nullptr;
m_ui->cfgs_list->SetBackgroundImage({});
m_ui->game_views->SetBackgroundImage({});
m_ui->edit_button->setEnabled(false);
m_ui->delete_button->setEnabled(false);
emit Select();
@@ -1285,7 +1225,7 @@ void ConfigurationListWidget::SelectItem(QTreeWidgetItem* witem) {
m_ui->edit_button->setEnabled(!item->IsRunning());
m_selected_item = item;
m_ui->cfgs_list->SetBackgroundImage(item->GetInfo().basedir);
m_ui->game_views->SetBackgroundImage(item->GetInfo().basedir);
emit Select();
}
+6 -14
View File
@@ -1,32 +1,24 @@
/* The views get their transparent background from their own styleSheet in
configuration_list_widget.ui: Breeze paints black behind the scrollbars of views without one. */
QTreeWidget#cfgs_list,
QListView#cfgs_grid {
background: palette(base);
border: 1px solid palette(mid);
color: palette(text);
}
QListView#cfgs_grid::item {
padding: 8px;
}
GameListTreeWidget#cfgs_list {
background: transparent;
border: 1px solid palette(mid);
color: palette(text);
outline: 0;
}
GameListTreeWidget#cfgs_list::item {
QTreeWidget#cfgs_list::item {
background: transparent;
border-bottom: 1px solid palette(mid);
padding: 4px;
}
GameListTreeWidget#cfgs_list::item:selected {
QTreeWidget#cfgs_list::item:selected {
background: palette(highlight);
color: palette(highlighted-text);
}
GameListTreeWidget#cfgs_list QHeaderView::section {
QTreeWidget#cfgs_list QHeaderView::section {
background: palette(button);
color: palette(button-text);
border: 0;