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graphics: drop unused completion overload
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@@ -208,13 +208,7 @@ void CommandScheduler::Wait(uint64_t tick) {
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}
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void CommandScheduler::PopPendingOperations() {
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PopPendingOperations(true);
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}
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void CommandScheduler::PopPendingOperations(bool refresh_gpu_tick) {
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if (refresh_gpu_tick) {
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m_master.Refresh();
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}
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m_master.Refresh();
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for (;;) {
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PendingOperation operation;
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{
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@@ -81,7 +81,6 @@ private:
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};
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void BeginNext();
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void PopPendingOperations(bool refresh_gpu_tick);
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void PriorityOperationsThread(std::stop_token stop);
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void RunOperation(Common::UniqueFunction<void>&& operation);
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