shader: synchronize GPU-written descriptor dependencies through buffer cache

This commit is contained in:
nmzik
2026-10-04 12:36:04 +04:00
parent dbf66b7f4f
commit 57cf086886
4 changed files with 76 additions and 7 deletions
@@ -95,7 +95,7 @@ void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
bool ReadShaderGuestMemory(void*, uint64_t address, std::span<uint32_t> values) {
return !values.empty() &&
Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, values.data(), values.size_bytes());
Libs::LibKernel::Memory::TryReadGpuBacking(address, values.data(), values.size_bytes());
}
void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash,