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shader: implement RDNA2 FP64 equality comparisons
Co-authored-by: Senaxx <michelbeld@gmail.com> Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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@@ -889,6 +889,10 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
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case Decoder::Opcode::V_MUL_F64: include_vector(inst.src1, 2u); [[fallthrough]];
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case Decoder::Opcode::V_RCP_F64: include_vector(inst.dst, 2u); [[fallthrough]];
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case Decoder::Opcode::V_CVT_F32_F64: include_vector(inst.src0, 2u); break;
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case Decoder::Opcode::V_CMP_EQ_F64:
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include_vector(inst.src0, 2u);
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include_vector(inst.src1, 2u);
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break;
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default: break;
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}
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if (inst.family == Decoder::Family::DS) {
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