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shader: generate SPIR-V dispatch and marshal handler arguments
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@@ -196,8 +196,6 @@ struct ValueEmitContext {
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uint32_t Shuffle(const IR::Inst& inst, size_t index, uint32_t lane);
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uint32_t Result(const IR::Inst& inst);
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uint32_t TypeId(IR::Type type) const;
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uint32_t Emit(const IR::Inst& inst, uint32_t opcode, IR::Type type,
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std::initializer_list<uint32_t> args);
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uint32_t Define(const IR::Inst& inst, uint32_t value);
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uint32_t ResourceIndex(IR::Value value, IR::ValueOpcode opcode);
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const IR::Inst* ImageAddress(IR::Value value);
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@@ -490,14 +488,6 @@ uint32_t EmitFAbsValue(EmitterState& state, uint32_t value);
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uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
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bool EmitValueAlu(ValueEmitContext& ctx, const IR::Inst& inst);
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bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst);
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bool EmitValueMemory(ValueEmitContext& ctx, const IR::Inst& inst);
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bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst);
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void EmitProgram(EmitterState& state);
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void DefineGetBdaPointer(EmitterState& state);
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