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shader: remove redundant descriptor sorting and stale null check
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@@ -1657,7 +1657,7 @@ private:
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(dword != 0u && !EquivalentValue(m_program, table_guard, read->Arg(4)))) return false;
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table_guard = read->Arg(4);
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}
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if (memory == nullptr || memory->offset > INT32_MAX || (memory->offset & 3u) != 0u ||
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if (memory->offset > INT32_MAX || (memory->offset & 3u) != 0u ||
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!MemoryIndexBelongsTo(memory_index, *read)) {
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return false;
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}
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