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shader: add BUFFER_STORE_FORMAT_D16_X opcode
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@@ -725,9 +725,18 @@ uint32_t FormattedLoad(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Me
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uint32_t EncodeFormattedStoreComponent(ValueEmitContext& ctx,
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const Format::BufferFormatInfo& info,
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uint32_t component, uint32_t data) {
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uint32_t component, uint32_t data, uint32_t data_bits) {
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auto& state = ctx.state;
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const auto bits = info.component_bits[component];
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if (data_bits == 16u) {
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if (info.type == Format::ComponentType::Uint) {
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data = EmitBitFieldUExtract(state, data, ConstantU32(state, 0), ConstantU32(state, 16));
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} else if (info.type == Format::ComponentType::Sint) {
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data = EmitBitFieldSExtract(state, data, ConstantU32(state, 0), ConstantU32(state, 16));
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} else {
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data = EmitBitCastU32F32(state, EmitF16BitsToF32(state, data));
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}
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}
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const bool normalized = info.type == Format::ComponentType::Unorm ||
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info.type == Format::ComponentType::Snorm;
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const bool scaled = info.type == Format::ComponentType::Uscaled ||
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@@ -779,7 +788,7 @@ void StoreFormattedPrepared(ValueEmitContext& ctx, const IR::Inst& inst,
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value, data, component);
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}
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}
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value = EncodeFormattedStoreComponent(ctx, info, component, value);
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value = EncodeFormattedStoreComponent(ctx, info, component, value, mem.data_bits);
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const auto bits = info.component_bits[component];
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if (info.packed_bitfield) {
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packed = EmitBitFieldInsert(
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