shader: emit native 64-bit operations where compatible

This commit is contained in:
nmzik
2026-10-05 20:41:03 +04:00
parent 77d7722173
commit 5b826c6e4a
16 changed files with 500 additions and 436 deletions
@@ -930,9 +930,9 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
ctx.Define(inst, EmitValueOrDefaultIfCondition(
state, ctx.Arg(inst, inst.NumArgs() - 1), result_type, zero, [&]() {
const auto pointer = state.builder.AllocateId();
const auto pointer_type = state.builder.Type(
spv::OpTypePointer, spv::StorageClassImage,
image.atomic64 ? TypeScalarU64(state) : TypeU32(state));
const auto pointer_type =
state.builder.Type(spv::OpTypePointer, spv::StorageClassImage,
image.atomic64 ? TypeU64(state) : TypeU32(state));
state.builder.AddFunction(spv::OpImageTexelPointer, pointer_type, pointer,
ImageDescriptorPointer(state, mem.resource),
CoordU32(ctx, mem, *address, dimension),