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https://github.com/KytyPS5/KytyPS5.git
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shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
This commit is contained in:
@@ -266,7 +266,8 @@ bool AnalyzeProgramRequirements(IR::Program& program, std::string* error) {
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requirements.subgroup_local_invocation_id = true;
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break;
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}
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case IR::ValueOpcode::SwizzleU32: {
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case IR::ValueOpcode::SwizzleU32:
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case IR::ValueOpcode::BpermuteU32: {
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MarkBallot();
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requirements.subgroup_shuffle = true;
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requirements.subgroup_local_invocation_id = true;
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@@ -30,6 +30,19 @@ uint32_t AndCondition(EmitterState& state, uint32_t lhs, uint32_t rhs) {
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return Binary(state, OpLogicalAnd, TypeBool(state), lhs, rhs);
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}
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uint32_t EmitDsMaskedLaneRead(EmitterState& state, uint32_t source, uint32_t target,
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uint32_t exec) {
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const auto shuffled = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), shuffled,
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ConstantU32(state, ScopeSubgroup), source, target});
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const auto source_exec = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeBool(state), source_exec,
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ConstantU32(state, ScopeSubgroup), exec, target});
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const auto source_active =
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AndCondition(state, source_exec, EmitSubgroupLaneActiveBool(state, target));
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return Select(state, TypeU32(state), source_active, shuffled, ConstantU32(state, 0));
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}
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uint32_t BufferByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem,
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uint32_t index, uint32_t offset, uint32_t soffset) {
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auto& state = ctx.state;
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@@ -1181,24 +1194,27 @@ bool EmitValueMemory(ValueEmitContext& ctx, const IR::Inst& inst) {
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ctx.Define(inst, AppendConsume(ctx, inst, op == IR::ValueOpcode::DataAppend));
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return true;
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}
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if (op == IR::ValueOpcode::SwizzleU32) {
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ctx.state.builder.AddFunction({OpStore, ctx.scratch_u32_variable, ctx.Arg(inst, 0)});
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const auto source = ctx.state.builder.AllocateId();
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ctx.state.builder.AddFunction(
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{OpLoad, TypeU32(ctx.state), source, ctx.scratch_u32_variable});
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const auto target =
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EmitDsSwizzleTargetLane(state, EmitSubgroupLocalInvocationId(state),
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inst.Arg(1).IsImmediate() ? inst.Arg(1).U32() : 0);
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const auto shuffled = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeU32(state), shuffled,
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ConstantU32(state, ScopeSubgroup), source, target});
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const auto source_exec = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, TypeBool(state), source_exec,
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ConstantU32(state, ScopeSubgroup), ctx.Arg(inst, 2), target});
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const auto source_active =
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AndCondition(state, source_exec, EmitSubgroupLaneActiveBool(state, target));
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ctx.Define(inst,
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Select(state, TypeU32(state), source_active, shuffled, ConstantU32(state, 0)));
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if (op == IR::ValueOpcode::SwizzleU32 || op == IR::ValueOpcode::BpermuteU32) {
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uint32_t source = ctx.Arg(inst, 0);
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uint32_t target = 0;
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if (op == IR::ValueOpcode::SwizzleU32) {
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state.builder.AddFunction({OpStore, ctx.scratch_u32_variable, source});
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source = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, TypeU32(state), source, ctx.scratch_u32_variable});
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target = EmitDsSwizzleTargetLane(state, EmitSubgroupLocalInvocationId(state),
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inst.Arg(1).IsImmediate() ? inst.Arg(1).U32() : 0);
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} else {
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const auto index = Binary(
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state, OpBitwiseAnd, TypeU32(state),
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Binary(state, OpShiftRightLogical, TypeU32(state), ctx.Arg(inst, 1),
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ConstantU32(state, 2)),
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ConstantU32(state, 31));
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const auto base =
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Binary(state, OpBitwiseAnd, TypeU32(state), EmitSubgroupLocalInvocationId(state),
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ConstantU32(state, ~31u));
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target = Binary(state, OpBitwiseOr, TypeU32(state), base, index);
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}
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ctx.Define(inst, EmitDsMaskedLaneRead(state, source, target, ctx.Arg(inst, 2)));
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return true;
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}
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return false;
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