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shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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@@ -188,6 +188,7 @@ VALUE_OPCODE(ReadFirstLane, U32, U32, U1)
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VALUE_OPCODE(ReadLane, U32, U32, U32)
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VALUE_OPCODE(WriteLane, U32, U32, U32, U32)
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VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1)
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VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
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// Typed shader resources and memory operations. Descriptor state is represented by SSA values;
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// dense bindings are assigned by resource tracking.
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