shader: resolve masked image keys in strided descriptor records

This commit is contained in:
nmzik
2026-10-05 14:43:21 +04:00
parent 72e4989b1e
commit 5c83060481
4 changed files with 85 additions and 24 deletions
@@ -493,6 +493,7 @@ struct DescriptorSource {
uint32_t table_stride = 0;
uint32_t workgroup_axis = UINT32_MAX;
uint32_t selector_shift = 0;
uint32_t selector_bits = UINT32_MAX;
Value key_count;
Value selector_first;
Value selector_mask;