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shader: resolve masked image keys in strided descriptor records
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@@ -493,6 +493,7 @@ struct DescriptorSource {
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uint32_t table_stride = 0;
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uint32_t workgroup_axis = UINT32_MAX;
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uint32_t selector_shift = 0;
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uint32_t selector_bits = UINT32_MAX;
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Value key_count;
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Value selector_first;
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Value selector_mask;
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