launcher: hide the unused Shader optimization option

This commit is contained in:
nmzik
2026-10-25 00:49:38 +02:00
parent e864cb20bd
commit 5d8381e0f3
2 changed files with 5 additions and 3 deletions
@@ -141,6 +141,7 @@
<property name="value"><number>60</number></property> <property name="value"><number>60</number></property>
</widget> </widget>
</item> </item>
<!--
<item row="3" column="0"> <item row="3" column="0">
<widget class="QLabel" name="label_shader_optimization"> <widget class="QLabel" name="label_shader_optimization">
<property name="text"><string>Shader optimization:</string></property> <property name="text"><string>Shader optimization:</string></property>
@@ -151,6 +152,7 @@
<property name="toolTip"><string>Optimize shaders for code size or performance</string></property> <property name="toolTip"><string>Optimize shaders for code size or performance</string></property>
</widget> </widget>
</item> </item>
-->
<item row="4" column="0"> <item row="4" column="0">
<widget class="QLabel" name="label_gpu"> <widget class="QLabel" name="label_gpu">
<property name="text"><string>GPU:</string></property> <property name="text"><string>GPU:</string></property>
+3 -3
View File
@@ -315,7 +315,7 @@ void ConfigurationEditDialog::Init(const Configuration& info) {
#else #else
m_ui->checkBox_red_zone_protection->setVisible(false); m_ui->checkBox_red_zone_protection->setVisible(false);
#endif #endif
ListInit(m_ui->comboBox_shader_optimization_type, info.shader_optimization_type); // ListInit(m_ui->comboBox_shader_optimization_type, info.shader_optimization_type);
ListInit(m_ui->comboBox_shader_log_direction, info.shader_log_direction); ListInit(m_ui->comboBox_shader_log_direction, info.shader_log_direction);
m_ui->lineEdit_shader_log_folder->setText(info.shader_log_folder); m_ui->lineEdit_shader_log_folder->setText(info.shader_log_folder);
m_ui->lineEdit_shader_log_folder->setEnabled(info.shader_log_direction == m_ui->lineEdit_shader_log_folder->setEnabled(info.shader_log_direction ==
@@ -501,8 +501,8 @@ static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui, boo
#if defined(_WIN32) #if defined(_WIN32)
info.red_zone_protection_enabled = ui.checkBox_red_zone_protection->isChecked(); info.red_zone_protection_enabled = ui.checkBox_red_zone_protection->isChecked();
#endif #endif
info.shader_optimization_type = TextToEnum<Configuration::ShaderOptimizationType>( // info.shader_optimization_type = TextToEnum<Configuration::ShaderOptimizationType>(
ui.comboBox_shader_optimization_type->currentText()); // ui.comboBox_shader_optimization_type->currentText());
info.shader_log_direction = TextToEnum<Configuration::LogDirection>( info.shader_log_direction = TextToEnum<Configuration::LogDirection>(
ui.comboBox_shader_log_direction->currentText()); ui.comboBox_shader_log_direction->currentText());
info.shader_log_folder = ui.lineEdit_shader_log_folder->text(); info.shader_log_folder = ui.lineEdit_shader_log_folder->text();