shader: lower bounded UInt formatted buffer copies to shared stores

This commit is contained in:
nmzik
2026-10-12 21:24:00 +02:00
parent a7a734b5d3
commit 5dc6914688
5 changed files with 300 additions and 10 deletions
@@ -521,6 +521,7 @@ struct DescriptorSource {
uint32_t table_record_bytes = 0;
bool table_scalar = false;
bool indexed_store = false;
bool signed_count = false;
uint32_t workgroup_axis = UINT32_MAX;
Value key_count;
// First selector index, or first descriptor key for a direct or bitmap range.