shader: fix missing homogeneous semantics

This commit is contained in:
nmzik
2026-08-16 03:35:27 +02:00
parent 67e550f2e7
commit 5e27a28ab0
6 changed files with 130 additions and 21 deletions
@@ -190,7 +190,8 @@ bool ValidateResourceSpecialization(const Program& program, const ResourceSnapsh
return false;
}
if (buffer.packed_stride != descriptor.PackedStride() ||
buffer.descriptor_format != descriptor.Format()) {
buffer.descriptor_format != descriptor.Format() ||
buffer.descriptor_swizzle != descriptor.DstSelXYZW()) {
if (error != nullptr) {
*error = fmt::format("buffer descriptor {} no longer matches specialization", i);
}
@@ -392,8 +393,9 @@ bool SpecializeResources(Program& program, const ResourceSnapshot& snapshot, std
}
return false;
}
next.buffers[i].packed_stride = descriptor.PackedStride();
next.buffers[i].descriptor_format = descriptor.Format();
next.buffers[i].packed_stride = descriptor.PackedStride();
next.buffers[i].descriptor_format = descriptor.Format();
next.buffers[i].descriptor_swizzle = descriptor.DstSelXYZW();
}
for (uint32_t i = 0; i < next.addresses.size(); i++) {
next.addresses[i].specialized_base =