shader: fix missing homogeneous semantics

This commit is contained in:
nmzik
2026-08-16 03:35:27 +02:00
parent 67e550f2e7
commit 5e27a28ab0
6 changed files with 130 additions and 21 deletions
+37
View File
@@ -575,6 +575,42 @@ void TestAddressMaterializationAndSpecialization() {
"typed address specialization was not applied");
}
void TestBufferSwizzleSpecialization() {
Fixture fixture;
const auto handle = fixture.Buffer(
{fixture.UserData(0), fixture.UserData(1), fixture.UserData(2),
fixture.UserData(3)},
4);
MemoryInfo memory;
memory.kind = ResourceKind::Buffer;
memory.formatted = true;
fixture.Emit(ValueOpcode::LoadBufferU32,
{handle, Value(0u), Value(0u), Value(0u), Value(true)},
fixture.AddMemory(memory, 4));
fixture.PlanAndTrack();
constexpr auto swizzle = Libs::Graphics::DstSel(4, 5, 0, 1);
std::array<uint32_t, 4> user_data{
0, 16u << 16u, 1,
swizzle |
(static_cast<uint32_t>(
Libs::Graphics::Prospero::BufferFormat::k32_32Float)
<< 12u) |
(1u << 24u)};
SrtRuntime runtime{.user_data = user_data};
ResourceSnapshot snapshot;
std::string error;
Check(MaterializeResources(fixture.program, runtime, snapshot, &error) &&
SpecializeResources(fixture.program, snapshot, &error) &&
fixture.program.info.buffers[0].descriptor_swizzle == swizzle &&
ValidateResourceSpecialization(fixture.program, snapshot, &error),
"buffer destination selectors were not specialized");
snapshot.buffers[0].dwords[3] ^= 1u << 9u;
Check(!ValidateResourceSpecialization(fixture.program, snapshot, &error),
"buffer swizzle change did not invalidate specialization");
}
void TestShaderInfoAndBindingLayout() {
Fixture fixture;
const auto handle = fixture.Buffer(
@@ -667,6 +703,7 @@ int main() {
Run("runtime-rooted loop", TestLoopCycleEnteredThroughRuntimeValue);
Run("invariant loop phi", TestInvariantLoopPhi);
Run("address materialization", TestAddressMaterializationAndSpecialization);
Run("buffer swizzle specialization", TestBufferSwizzleSpecialization);
Run("shader info and bindings", TestShaderInfoAndBindingLayout);
Run("resource limit", TestResourceLimitIsTransactional);
} catch (const std::exception &exception) {
+53 -1
View File
@@ -1144,7 +1144,7 @@ std::array<u32, 64> MakeStructuredStorageBufferData(u32 stride_bytes,
std::array<u32, 64> data{};
data[1] = (stride_bytes & 0x3fffu) << 16u;
data[2] = num_records;
data[3] = 1u << 24u;
data[3] = DstSel(4, 5, 6, 7) | (1u << 24u);
if (add_tid) {
data[3] |= 1u << 23u;
}
@@ -14278,6 +14278,56 @@ TestCase BufferLoadFormatXyzwSnapshotsOverlappingAddress() {
return test;
}
TestCase BufferLoadFormatXyzwResource32_32FloatAppliesXy01() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x03, 0, 20);
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyzwResource32_32FloatAppliesXy01";
test.code = std::move(code);
test.initial = {0x3f800000u, 0x40000000u, 0, 0};
test.expected = {0x3f800000u, 0x40000000u, 0, 0x3f800000u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatXyzw,
O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(
16, 1, false, BufferFormat(Prospero::BufferFormat::k32_32Float));
test.user_data[3] = (test.user_data[3] & ~0xfffu) | DstSel(4, 5, 0, 1);
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyzwResource8_8_8_8UintAppliesWzy1() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x03, 0, 20);
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyzwResource8_8_8_8UintAppliesWzy1";
test.code = std::move(code);
test.initial = {0x11223344u, 0x55667788u, 0x99aabbccu, 0xddeeff00u};
test.expected = {0x11u, 0x22u, 0x33u, 1u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatXyzw,
O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(
16, 1, false, BufferFormat(Prospero::BufferFormat::k8_8_8_8UInt));
test.user_data[3] = (test.user_data[3] & ~0xfffu) | DstSel(7, 6, 5, 1);
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress() {
using O = ShaderOpcode;
@@ -17264,6 +17314,8 @@ std::vector<TestCase> MakeCases() {
AddCase(BufferStoreVariants);
AddCase(BufferFormatVariants);
AddCase(BufferLoadFormatXyzwSnapshotsOverlappingAddress);
AddCase(BufferLoadFormatXyzwResource32_32FloatAppliesXy01);
AddCase(BufferLoadFormatXyzwResource8_8_8_8UintAppliesWzy1);
AddCase(BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress);
AddCase(BufferFormatStoreVariants);
AddCase(BufferStoreFormatXResource16UintWritesHalfword);