shader: fix missing homogeneous semantics

This commit is contained in:
nmzik
2026-08-16 03:35:27 +02:00
parent 67e550f2e7
commit 5e27a28ab0
6 changed files with 130 additions and 21 deletions
+37
View File
@@ -575,6 +575,42 @@ void TestAddressMaterializationAndSpecialization() {
"typed address specialization was not applied");
}
void TestBufferSwizzleSpecialization() {
Fixture fixture;
const auto handle = fixture.Buffer(
{fixture.UserData(0), fixture.UserData(1), fixture.UserData(2),
fixture.UserData(3)},
4);
MemoryInfo memory;
memory.kind = ResourceKind::Buffer;
memory.formatted = true;
fixture.Emit(ValueOpcode::LoadBufferU32,
{handle, Value(0u), Value(0u), Value(0u), Value(true)},
fixture.AddMemory(memory, 4));
fixture.PlanAndTrack();
constexpr auto swizzle = Libs::Graphics::DstSel(4, 5, 0, 1);
std::array<uint32_t, 4> user_data{
0, 16u << 16u, 1,
swizzle |
(static_cast<uint32_t>(
Libs::Graphics::Prospero::BufferFormat::k32_32Float)
<< 12u) |
(1u << 24u)};
SrtRuntime runtime{.user_data = user_data};
ResourceSnapshot snapshot;
std::string error;
Check(MaterializeResources(fixture.program, runtime, snapshot, &error) &&
SpecializeResources(fixture.program, snapshot, &error) &&
fixture.program.info.buffers[0].descriptor_swizzle == swizzle &&
ValidateResourceSpecialization(fixture.program, snapshot, &error),
"buffer destination selectors were not specialized");
snapshot.buffers[0].dwords[3] ^= 1u << 9u;
Check(!ValidateResourceSpecialization(fixture.program, snapshot, &error),
"buffer swizzle change did not invalidate specialization");
}
void TestShaderInfoAndBindingLayout() {
Fixture fixture;
const auto handle = fixture.Buffer(
@@ -667,6 +703,7 @@ int main() {
Run("runtime-rooted loop", TestLoopCycleEnteredThroughRuntimeValue);
Run("invariant loop phi", TestInvariantLoopPhi);
Run("address materialization", TestAddressMaterializationAndSpecialization);
Run("buffer swizzle specialization", TestBufferSwizzleSpecialization);
Run("shader info and bindings", TestShaderInfoAndBindingLayout);
Run("resource limit", TestResourceLimitIsTransactional);
} catch (const std::exception &exception) {