graphics: support RDNA2 custom pixel interpolation

Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
This commit is contained in:
nmzik
2026-08-21 23:33:40 +02:00
parent 17c2b4cc7d
commit 5e64efce4f
14 changed files with 414 additions and 28 deletions
@@ -32,6 +32,11 @@ bool PixelParameterIsFlat(const EmitterState& state, uint32_t attr) {
ShaderPixelParameterIsFlat(*state.input_info.pixel, attr);
}
bool PixelParameterIsCustom(const EmitterState& state, uint32_t attr) {
return state.stage == ShaderType::Pixel &&
ShaderPixelParameterIsCustom(*state.input_info.pixel, attr);
}
void SetError(std::string* error, const char* message) {
if (error != nullptr) {
*error = message;
@@ -47,8 +52,8 @@ bool HasOutput(const std::vector<OutputBinding>& outputs, IR::StageOutputKind ki
void CopyProgramInputsAndOutputs(EmitterState& state, const IR::Program& program) {
for (const auto& input: program.info.inputs) {
state.inputs.push_back(
{input.kind, input.location, input.component_count, 0, input.debug_name});
state.inputs.push_back({input.kind, input.location, input.component_count, 0,
input.debug_name, input.per_vertex});
}
for (const auto& output: program.info.outputs) {
if (HasOutput(state.outputs, output.kind, output.index)) {