mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
This commit is contained in:
@@ -93,6 +93,18 @@ uint32_t EmitBuiltinU32(ValueEmitContext& ctx, IR::StageInputKind kind, uint32_t
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state.builder.AddFunction({OpBitcast, TypeU32(state), bits, value});
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return bits;
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}
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if (kind == IR::StageInputKind::BaryCoordSmooth ||
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kind == IR::StageInputKind::BaryCoordNoPerspective) {
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction({OpAccessChain,
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TypePointer(state, StorageClassInput, TypeF32(state)), pointer,
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variable, ConstantU32(state, component + 1u)});
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state.builder.AddFunction({OpLoad, TypeF32(state), value, pointer});
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state.builder.AddFunction({OpBitcast, TypeU32(state), bits, value});
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return bits;
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}
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return EmitInputComponentU32(state, kind, component);
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}
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@@ -187,6 +199,43 @@ uint32_t EmitAttribute(ValueEmitContext& ctx, uint32_t attr, uint32_t chan) {
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if (state.stage == ShaderType::Vertex) {
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return EmitVertexParameterComponentU32(state, *input, chan & 3u);
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}
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const auto load_per_vertex = [&](uint32_t vertex) {
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, TypePointer(state, StorageClassInput, TypeF32(state)), pointer,
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input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u)});
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state.builder.AddFunction({OpLoad, TypeF32(state), value, pointer});
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return value;
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};
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if (input->per_vertex) {
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const auto barycentric_kind = state.input_info.pixel->ps_no_perspective
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? IR::StageInputKind::BaryCoordNoPerspective
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: IR::StageInputKind::BaryCoordSmooth;
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const auto barycentric = InputVariableForKind(state, barycentric_kind);
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uint32_t sum = 0;
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for (uint32_t vertex = 0; vertex < 3u; vertex++) {
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const auto pointer = state.builder.AllocateId();
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const auto weight = state.builder.AllocateId();
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const auto product = state.builder.AllocateId();
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state.builder.AddFunction({OpAccessChain,
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TypePointer(state, StorageClassInput, TypeF32(state)),
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pointer, barycentric, ConstantU32(state, vertex)});
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state.builder.AddFunction({OpLoad, TypeF32(state), weight, pointer});
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state.builder.AddFunction(
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{OpFMul, TypeF32(state), product, load_per_vertex(vertex), weight});
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if (vertex == 0u) {
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sum = product;
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} else {
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const auto next = state.builder.AllocateId();
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state.builder.AddFunction({OpFAdd, TypeF32(state), next, sum, product});
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sum = next;
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}
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}
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction({OpBitcast, TypeU32(state), bits, sum});
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return bits;
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}
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const auto vector = state.builder.AllocateId();
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const auto component = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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@@ -196,6 +245,35 @@ uint32_t EmitAttribute(ValueEmitContext& ctx, uint32_t attr, uint32_t chan) {
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return bits;
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}
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uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32_t chan,
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uint32_t mode) {
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auto& state = ctx.state;
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const auto* input = InputBindingForParameter(state, attr);
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if (!input->per_vertex) {
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return EmitAttribute(ctx, attr, chan);
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}
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const auto load_vertex = [&](uint32_t vertex) {
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, TypePointer(state, StorageClassInput, TypeF32(state)), pointer,
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input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u)});
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state.builder.AddFunction({OpLoad, TypeF32(state), value, pointer});
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return value;
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};
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const auto selected_vertex = (mode + 1u) % 3u;
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uint32_t value = load_vertex(selected_vertex);
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if (!PixelParameterIsCustom(state, attr) && mode < 2u) {
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const auto delta = state.builder.AllocateId();
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state.builder.AddFunction({OpFSub, TypeF32(state), delta, value, load_vertex(0)});
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value = delta;
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}
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction({OpBitcast, TypeU32(state), bits, value});
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return bits;
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}
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uint32_t MrtOutputMode(const EmitterState& state, const IR::ExportInfo& exp) {
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if (state.stage != ShaderType::Pixel || exp.kind != IR::ExportTargetKind::Mrt ||
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exp.index >= std::size(state.input_info.pixel->target_output_mode)) {
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@@ -515,6 +593,10 @@ bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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case IR::ValueOpcode::GetAttribute:
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ctx.Define(inst, EmitAttribute(ctx, inst.Arg(0).U32(), inst.Arg(1).U32()));
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return true;
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case IR::ValueOpcode::GetInterpolationParameter:
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ctx.Define(inst, EmitInterpolationParameter(ctx, inst.Arg(0).U32(), inst.Arg(1).U32(),
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inst.Arg(2).U32()));
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return true;
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case IR::ValueOpcode::SetAttribute: EmitExport(ctx, inst); return true;
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case IR::ValueOpcode::GetShaderBase:
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// Guest S_GETPC values stay shader-relative in SPIR-V, matching the runtime ABI. The
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