shader: share formatted indirect buffer load emission

This commit is contained in:
nmzik
2026-10-29 05:21:55 +01:00
parent a0b99a8c21
commit 5e837a9bea
4 changed files with 122 additions and 125 deletions
@@ -118,7 +118,7 @@ struct EmitterState {
uint32_t bda_pointer_function = 0;
uint32_t indirect_format_function = 0;
uint32_t indirect_format_geometry_function = 0;
std::map<std::array<uint32_t, 3>, uint32_t> indirect_buffer_load_functions;
std::map<std::array<uint32_t, 4>, uint32_t> indirect_buffer_load_functions;
uint32_t bvh_intersect_function = 0;
uint32_t gds_variable = 0;
uint32_t gds_length = 0;
@@ -540,7 +540,6 @@ uint32_t EmitF32BitsToF16RtzBits(EmitterState& state, uint32_t bits);
void EmitProgram(EmitterState& state);
void DefineGetBdaPointer(EmitterState& state);
void DefineIndirectBufferFormats(ValueEmitContext& ctx);
void DefineIndirectBufferLoads(ValueEmitContext& ctx);
void DefineBvhIntersect(EmitterState& state);
uint32_t GetBdaPointer(EmitterState& state, uint32_t address);