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reduce runtime logging
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@@ -1079,7 +1079,7 @@ void hw_check(const CommandBuffer& buffer) {
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AaCheck(aa, ac);
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log_phase("done");
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if (RenderTargetMaskHasBoundMrt(buffer)) {
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if (graphics_debug_dump_enabled() && RenderTargetMaskHasBoundMrt(buffer)) {
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LOGF("MRT render target mask: 0x%08" PRIx32 "\n", hw.GetRenderTargetMask());
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for (uint32_t i = 0; i < 8; i++) {
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const auto& mrt = hw.GetRenderTarget(i);
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