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reduce runtime logging
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@@ -571,7 +571,10 @@ static void ShaderApplyAttribSemantics(ShaderVertexInputInfo& info,
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uint32_t reg = in.hardware_mapping;
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uint32_t size = in.size_in_elements;
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LOGF("reg = %u, size = %u, va[%u] = 0x%08" PRIx32 "\n", reg, size, i, attrib[in.semantic]);
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if (Config::GraphicsDebugDumpEnabled()) {
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LOGF("reg = %u, size = %u, va[%u] = 0x%08" PRIx32 "\n", reg, size, i,
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attrib[in.semantic]);
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}
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size_t index = attrib[in.semantic] & 0x1fu;
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auto format =
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