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renderer: align texture overlap retirement
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+11
-14
@@ -13,9 +13,7 @@
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#include <compare>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <span>
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#include <utility>
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#include <vector>
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@@ -111,18 +109,17 @@ private:
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void UnregisterImage(ImageId id);
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void DeleteImage(ImageId id);
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void FreeImage(ImageId id);
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void DeleteImages(std::span<const ImageId> ids, std::optional<ImageId> native_source = {});
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void RetainImage(CommandBuffer& command, ImageId id);
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void TouchImage(Image& image);
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void TrackImage(ImageId id);
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void TrackImageHead(ImageId id);
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void TrackImageTail(ImageId id);
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void UntrackImage(ImageId id);
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void UntrackImageHead(ImageId id);
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void UntrackImageTail(ImageId id);
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void MarkAsMaybeDirty(ImageId id, Image& image);
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void TrackImageDownload(ImageId id);
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void TrackImageDownloadLocked(ImageId id, Image& image);
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void RetainImage(CommandBuffer& command, ImageId id);
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void TouchImage(Image& image);
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void TrackImage(ImageId id);
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void TrackImageHead(ImageId id);
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void TrackImageTail(ImageId id);
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void UntrackImage(ImageId id);
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void UntrackImageHead(ImageId id);
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void UntrackImageTail(ImageId id);
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void MarkAsMaybeDirty(ImageId id, Image& image);
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void TrackImageDownload(ImageId id);
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void TrackImageDownloadLocked(ImageId id, Image& image);
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[[nodiscard]] static bool SameBacking(const ImageInfo& cached, const ImageInfo& requested,
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bool exact_format);
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[[nodiscard]] static BindingType UploadBinding(const Image& image);
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