shader: respect branch reachability when refreshing scalar resources

This commit is contained in:
nmzik
2026-10-01 18:42:53 +04:00
parent 0d0b215fab
commit 6409be2874
12 changed files with 342 additions and 122 deletions
@@ -974,6 +974,41 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
(pipeline_bind_point == vk::PipelineBindPoint::eCompute &&
shader_stage != vk::ShaderStageFlagBits::eCompute));
}
for (const auto* reader: prepared_bindings) {
const auto& reads = reader->runtime->resources->specialization_reads;
if (reads.empty()) continue;
for (const auto* writer: prepared_bindings) {
if (writer->runtime->program->has_address_writes) {
EXIT("scalar resource reads cannot be proven disjoint from shader address writes\n");
}
}
for (const auto [address, size]: reads) {
for (const auto id: m_bound_images) {
const auto* image = m_context.GetTextureCache().m_slot_images.try_get(id);
if (image == nullptr ||
(!image->binding.shader_write && !image->binding.is_target)) continue;
for (const auto written: {image->info.data, image->info.stencil,
image->info.metadata.range}) {
if (written.size != 0 && ImageRangeOverlaps(address, size,
written.address, written.size)) {
EXIT("scalar resource reads overlap an image or attachment write\n");
}
}
}
for (const auto* writer: prepared_bindings) {
const auto& program = *writer->runtime->program;
for (uint32_t i = 0; i < writer->buffer_sources.size(); ++i) {
const auto resource = program.bindings.descriptors.front().resources[i];
if (!program.info.buffers[resource].written) continue;
const auto& written = writer->buffer_sources[i];
if (written.size != 0 && ImageRangeOverlaps(address, size,
written.address, written.size)) {
EXIT("scalar resource reads overlap a shader buffer write\n");
}
}
}
}
}
m_descriptor_buffers.clear();
m_descriptor_images.clear();
m_descriptor_writes.clear();