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shader: respect branch reachability when refreshing scalar resources
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@@ -142,6 +142,7 @@ CompiledShaderInfo Program::TakeCompiledInfo() && {
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.user_data_base = user_data_base,
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.user_data_count = user_data_count,
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.scratch_dwords = scratch_dwords,
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.has_address_writes = has_address_writes,
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.info = std::move(info),
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.bindings = std::move(bindings),
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};
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