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shader: respect branch reachability when refreshing scalar resources
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@@ -38,8 +38,7 @@ public:
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bool Evaluate(Value value, uint32_t& result);
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bool EvaluateDescriptor(uint32_t source, DescriptorValue& result);
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// An empty span means that all sources are active.
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std::span<const uint8_t> FindActiveSources();
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// Refreshes reachable scalar reads and active descriptor sources in one walk.
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bool RefreshFlatBuffer(std::vector<uint32_t>& flat);
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private:
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