renderer: ignore inactive stencil registers for depth-only targets (#425)

graphics: ignore inactive Hi-Stencil state

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
GodsWill Dev
2026-08-31 14:39:44 -04:00
committed by GitHub
parent beb8047083
commit 6453bafd1d
3 changed files with 22 additions and 15 deletions
@@ -177,10 +177,7 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, CommandBuffer&
(z.stencil_read_base_addr & 0xffffu) != 0) {
DepthFatal("unsupported stencil attachment state");
}
} else if (z.stencil_read_base_addr != 0 || z.stencil_write_base_addr != 0 ||
!htile_stencil_compat ||
z.stencil_info.texture_compatibility !=
Prospero::TextureCompatibleStencil::kDisable) {
} else if (z.stencil_read_base_addr != 0 || z.stencil_write_base_addr != 0) {
DepthFatal("stencil state without an active stencil attachment");
}
if (has_htile) {