shader: dual-source blending (Vulkan)

This commit is contained in:
nmzik
2026-09-17 23:16:51 +04:00
parent cbedf5707f
commit 6493674726
5 changed files with 30 additions and 2 deletions
+1
View File
@@ -721,6 +721,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
key.push_back(static_cast<uint32_t>(info.ps_depth_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_early_z));
key.push_back(static_cast<uint32_t>(info.dual_source_blending));
key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
uint32_t packed = 0;