Reuse vertex shaders across equivalent vertex buffer layouts

This commit is contained in:
nmzik
2026-10-01 21:55:43 +04:00
parent 706eec3ca9
commit 64eea6b32d
3 changed files with 47 additions and 37 deletions
@@ -330,9 +330,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
}
}
EXIT_NOT_IMPLEMENTED(vs_input_info.resources[index].AddTid());
EXIT_NOT_IMPLEMENTED(vs_input_info.resources[index].SwizzleEnabled());
EXIT_IF(registers_num < 1 || registers_num > 4);
}