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graphics: collapse redundant Vulkan and command buffer types
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@@ -44,7 +44,7 @@ public:
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[[nodiscard]] bool Active() const noexcept { return m_registers != nullptr; }
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void CheckActive() const;
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RenderCommandBuffer& Current();
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CommandBuffer& Current();
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[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
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[[nodiscard]] bool IsFree(uint64_t tick);
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[[nodiscard]] MasterSemaphore& GetMasterSemaphore() noexcept { return m_master; }
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@@ -90,7 +90,7 @@ private:
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RenderContext& m_context;
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GraphicContext& m_graphics;
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CommandPool m_command_pool;
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RenderCommandBuffer m_command;
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CommandBuffer m_command;
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std::queue<PendingOperation> m_pending_operations;
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std::queue<PendingOperation> m_priority_operations;
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std::mutex m_operation_mutex;
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