graphics: collapse redundant Vulkan and command buffer types

This commit is contained in:
nmzik
2026-08-27 06:22:15 +02:00
parent 1ff580498c
commit 65871a53a6
17 changed files with 171 additions and 209 deletions
+2 -2
View File
@@ -459,14 +459,14 @@ struct RenderExecutorTestAccess {
static void ResolveRenderDepthTarget(RenderExecutor &executor,
uint64_t submit_id,
RenderCommandBuffer &buffer,
CommandBuffer &buffer,
RenderDepthInfo &depth) {
executor.ResolveRenderDepthTarget(submit_id, buffer, depth);
}
static void ResolveRenderColorTarget(RenderExecutor &executor,
uint64_t submit_id,
RenderCommandBuffer &buffer,
CommandBuffer &buffer,
RenderColorInfo &color, uint32_t slot) {
executor.ResolveRenderColorTarget(submit_id, buffer, color, 0, slot);
}