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shader: require explicit recompiler resource data
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@@ -15,19 +15,16 @@ struct CompileOptions {
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ShaderType stage = ShaderType::Compute;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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uint64_t shader_hash = 0;
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uint64_t shader_base = 0;
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uint32_t push_constant_offset = 0;
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bool dump_ir = true;
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bool early_dump = false;
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const char* dump_label = nullptr;
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const uint32_t* user_data = nullptr;
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std::span<const uint32_t> user_data;
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IR::SrtMemoryReader read_memory = nullptr;
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IR::SrtMemoryReader read_specialization_memory = nullptr;
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void* read_memory_data = nullptr;
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const IR::ResourceSnapshot* resource_snapshot = nullptr;
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ShaderStageInputInfo input_info;
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};
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