mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
Track depth and stencil attachment feedback across graphics stages
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
This commit is contained in:
@@ -41,13 +41,42 @@ struct RenderDepthInfo {
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[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
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};
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inline vk::ImageAspectFlags DepthFeedbackAspects(vk::ImageAspectFlags draw_writes,
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const ImageViewInfo& target,
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const ImageViewInfo& sampled) {
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if (!ImageRangeOverlaps(target.base_level, target.level_count, sampled.base_level,
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sampled.level_count) ||
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!ImageRangeOverlaps(target.base_layer, target.layer_count, sampled.base_layer,
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sampled.layer_count)) {
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return {};
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}
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return draw_writes & sampled.aspect;
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}
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inline vk::ImageAspectFlags DepthReadableAspects(vk::ImageLayout layout) {
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switch (layout) {
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case vk::ImageLayout::eDepthReadOnlyOptimal:
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case vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal:
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return vk::ImageAspectFlagBits::eDepth;
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case vk::ImageLayout::eStencilReadOnlyOptimal:
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case vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal:
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return vk::ImageAspectFlagBits::eStencil;
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case vk::ImageLayout::eDepthStencilReadOnlyOptimal:
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case vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT:
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case vk::ImageLayout::eGeneral:
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return vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
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default:
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return {};
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}
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}
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inline vk::ImageLayout depth_attachment_layout(const RenderDepthInfo& depth) {
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const auto available = ImageViewOps::DepthAspectMask(depth.desc.view_info.format);
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const auto writes = depth.AttachmentWriteAspects();
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const bool has_depth = static_cast<bool>(available & vk::ImageAspectFlagBits::eDepth);
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const bool has_stencil = static_cast<bool>(available & vk::ImageAspectFlagBits::eStencil);
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// LoadOp clears are separate from guest depth writes.
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const bool depth_write = depth.depth_write_enable;
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// The attachment layout must permit load clears as well as draw writes.
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const bool depth_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eDepth);
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const bool stencil_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eStencil);
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if (!has_stencil) {
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return depth_write ? vk::ImageLayout::eDepthAttachmentOptimal
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@@ -17,6 +17,7 @@
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#include "graphics/host_gpu/hostMemory.h"
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#include "graphics/host_gpu/renderer/colorRenderTarget.h"
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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#include "graphics/host_gpu/renderer/image/imageView.h"
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#include "graphics/host_gpu/renderer/image/textureCommon.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
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@@ -989,19 +990,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
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std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
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EXIT_IF(storage || host_view == image.views.end());
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const auto aspect = host_view->info.aspect;
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const bool depth_feedback =
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layout == vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT &&
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program.stage == ShaderType::Pixel;
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const bool depth_read =
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depth_feedback || layout == vk::ImageLayout::eDepthReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal;
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const bool stencil_read =
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layout == vk::ImageLayout::eStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
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layout == vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal;
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if ((aspect & vk::ImageAspectFlagBits::eDepth && !depth_read) ||
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(aspect & vk::ImageAspectFlagBits::eStencil && !stencil_read)) {
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if (aspect & ~DepthReadableAspects(layout)) {
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EXIT("sampling a writable depth/stencil attachment aspect\n");
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}
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}
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@@ -196,7 +196,8 @@ private:
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bool primitive_restart_enable);
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[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo& depth,
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const std::optional<PreparedBindings>& pixel = std::nullopt);
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vk::ImageAspectFlags& feedback_aspects,
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std::span<PreparedBindings* const> stages = {});
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[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
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uint32_t render_target_slice_offset);
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void BindImage(ImageId id, bool storage);
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@@ -453,8 +453,10 @@ struct DrawCallInfo {
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RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo& depth,
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const std::optional<PreparedBindings>& pixel) {
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vk::ImageAspectFlags& feedback_aspects,
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std::span<PreparedBindings* const> stages) {
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EXIT_IF(colors == nullptr || color_count > RENDER_COLOR_ATTACHMENTS_MAX);
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feedback_aspects = {};
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auto& cache = m_context.GetTextureCache();
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RenderState state {};
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state.width = std::numeric_limits<uint32_t>::max();
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@@ -529,28 +531,29 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
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image.info.data.address, depth.desc.view_info.base_layer,
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depth.desc.view_info.layer_count);
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EXIT_IF(image_view == nullptr || image.backing.samples != depth.desc.info.samples);
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const bool feedback = depth.depth_write_enable && pixel &&
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std::ranges::any_of(pixel->images, [&](const TextureBinding& binding) {
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if (binding.image_id != depth.image_id ||
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binding.desc.type != TextureCache::BindingType::Texture) {
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return false;
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}
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const auto native =
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std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
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EXIT_IF(native == image.views.end());
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const auto& sampled = native->info;
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const auto& target = depth.desc.view_info;
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return (sampled.aspect & vk::ImageAspectFlagBits::eDepth) &&
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ImageRangeOverlaps(sampled.base_level, sampled.level_count,
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target.base_level, target.level_count) &&
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ImageRangeOverlaps(sampled.base_layer, sampled.layer_count,
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target.base_layer, target.layer_count);
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});
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if (feedback && !m_context.GetGraphics().attachment_feedback_loop_enabled) {
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const auto draw_writes = depth.AttachmentWriteAspects();
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vk::ImageAspectFlags sampled_aspects;
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for (const auto* stage: stages) {
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for (const auto& binding: stage->images) {
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if (binding.image_id != depth.image_id ||
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binding.desc.type != TextureCache::BindingType::Texture) continue;
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const auto native =
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std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
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EXIT_IF(native == image.views.end());
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sampled_aspects |= native->info.aspect;
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feedback_aspects |= DepthFeedbackAspects(draw_writes, depth.desc.view_info,
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native->info);
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}
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}
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if (feedback_aspects && !m_context.GetGraphics().attachment_feedback_loop_enabled) {
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EXIT("depth attachment feedback loop is not supported by the host\n");
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}
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const auto layout = feedback ? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
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: depth_attachment_layout(depth);
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auto layout = depth_attachment_layout(depth);
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if (sampled_aspects & ~DepthReadableAspects(layout)) {
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layout = m_context.GetGraphics().attachment_feedback_loop_enabled
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? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
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: vk::ImageLayout::eGeneral;
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}
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// The attachment store writes even when guest depth/stencil tests do not.
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const auto access = vk::AccessFlagBits2::eDepthStencilAttachmentRead |
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vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
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@@ -1100,9 +1103,10 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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std::span {state.color_info, state.color_count}, state.depth_info, vertex_stages, buffer,
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state.ps_active ? &state.ps_input_info : nullptr, topology, primitive_restart_enable,
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state.programs);
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vk::ImageAspectFlags feedback_aspects;
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const auto rendering =
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AcquireRenderTargets(buffer, state.color_info, state.color_count, state.depth_info,
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bindings.pixel);
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feedback_aspects, stages);
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// Resource preparation above may synchronously finish and restart the scheduler. From this
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// point onward, every operation targets the current command buffer and cannot touch guest
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@@ -1134,11 +1138,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.depth_info, rendering);
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if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
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vk_buffer.setAttachmentFeedbackLoopEnableEXT(
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rendering.depth_stencil_attachment.image_layout ==
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vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
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? vk::ImageAspectFlags {vk::ImageAspectFlagBits::eDepth}
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: vk::ImageAspectFlags {});
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vk_buffer.setAttachmentFeedbackLoopEnableEXT(feedback_aspects);
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}
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LogDrawPhase(draw.Name(), "BeginRendering");
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