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shader: preserve raw VCC bits in S_MOV_B64 (#418)
* shader: preserve raw VCC bits in S_MOV_B64 * fix(shader): centralize scalar U64 mask provenance --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -39,12 +39,16 @@ public:
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void SetScc(U1 value);
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U1 GetExec();
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void SetExec(U1 value);
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U1 GetExecMaskTag();
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void SetExecMaskTag(U1 value);
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U32 GetExecLo();
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void SetExecLo(U32 value);
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U32 GetExecHi();
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void SetExecHi(U32 value);
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U1 GetVcc();
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void SetVcc(U1 value);
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U1 GetVccMaskValidTag();
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void SetVccMaskValidTag(U1 value);
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U32 GetVccLo();
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void SetVccLo(U32 value);
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U32 GetVccHi();
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