shader: preserve raw VCC bits in S_MOV_B64 (#418)

* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
nomolao2-cell
2026-08-30 17:04:16 -06:00
committed by GitHub
parent dc5b7c19a6
commit 6758d67942
13 changed files with 444 additions and 185 deletions
@@ -31,12 +31,16 @@ bool IsRegisterStatePseudo(ValueOpcode opcode) {
case ValueOpcode::SetScc:
case ValueOpcode::GetExec:
case ValueOpcode::SetExec:
case ValueOpcode::GetExecMaskTag:
case ValueOpcode::SetExecMaskTag:
case ValueOpcode::GetExecLo:
case ValueOpcode::SetExecLo:
case ValueOpcode::GetExecHi:
case ValueOpcode::SetExecHi:
case ValueOpcode::GetVcc:
case ValueOpcode::SetVcc:
case ValueOpcode::GetVccMaskValidTag:
case ValueOpcode::SetVccMaskValidTag:
case ValueOpcode::GetVccLo:
case ValueOpcode::SetVccLo:
case ValueOpcode::GetVccHi: