shader: preserve raw VCC bits in S_MOV_B64 (#418)

* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

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Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
nomolao2-cell
2026-08-30 17:04:16 -06:00
committed by GitHub
parent dc5b7c19a6
commit 6758d67942
13 changed files with 444 additions and 185 deletions
@@ -23,12 +23,16 @@ VALUE_OPCODE(GetScc, U1)
VALUE_OPCODE(SetScc, Void, U1)
VALUE_OPCODE(GetExec, U1)
VALUE_OPCODE(SetExec, Void, U1)
VALUE_OPCODE(GetExecMaskTag, U1)
VALUE_OPCODE(SetExecMaskTag, Void, U1)
VALUE_OPCODE(GetExecLo, U32)
VALUE_OPCODE(SetExecLo, Void, U32)
VALUE_OPCODE(GetExecHi, U32)
VALUE_OPCODE(SetExecHi, Void, U32)
VALUE_OPCODE(GetVcc, U1)
VALUE_OPCODE(SetVcc, Void, U1)
VALUE_OPCODE(GetVccMaskValidTag, U1)
VALUE_OPCODE(SetVccMaskValidTag, Void, U1)
VALUE_OPCODE(GetVccLo, U32)
VALUE_OPCODE(SetVccLo, Void, U32)
VALUE_OPCODE(GetVccHi, U32)