shader: add native 64-bit LDS OR with shared typed storage views

This commit is contained in:
nmzik
2026-09-29 18:41:22 +04:00
parent 35c4dca2ce
commit 6799ecbc5b
14 changed files with 221 additions and 16 deletions
@@ -67,6 +67,7 @@ struct SpirvRequirements {
bool function_scratch = false;
bool pixel_valid_mask = false;
bool buffer_int64_atomics = false;
bool shared_int64_atomics = false;
bool coherent_buffers = false;
bool float64 = false;
};
@@ -101,6 +102,7 @@ struct EmitterState {
uint32_t shader_data_storage_variable = 0;
uint32_t flattened_srt_variable = 0;
uint32_t lds_variable = 0;
uint32_t lds_u64_variable = 0;
std::array<uint32_t, 2> scratch_variable {};
std::array<uint32_t, IR::ImageBindingCount> image_variables {};
uint32_t sampler_variable = 0;
@@ -376,6 +378,7 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
void EmitMemoryOffsets(EmitterState& state);
uint32_t LdsDwordCount(const EmitterState& state);
void EnsureLdsStorage(EmitterState& state);
struct MemoryResourceAccess {
IR::ResourceKind kind = IR::ResourceKind::None;