shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL

This commit is contained in:
nmzik
2026-10-25 01:20:36 +02:00
parent 5d8381e0f3
commit 67c89e0915
5 changed files with 74 additions and 60 deletions
@@ -223,7 +223,7 @@ VALUE_OPCODE(ReadFirstLane, U32, U32, U1)
VALUE_OPCODE(ReadLane, U32, U32, U32)
VALUE_OPCODE(SubgroupUMinU32, U32, U32)
VALUE_OPCODE(WriteLane, U32, U32, U32, U32)
VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1)
VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1, U32)
VALUE_OPCODE(PermuteU32, U32, U32, U32, U1)
VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)