mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
fix(shader): support multisampled depth image loads
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@@ -88,7 +88,9 @@ SelectSampledDepthView(vk::Format image_format, vk::Format view_format, uint32_t
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IsSupportedSampledDepthResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
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return resource.kind == ShaderRecompiler::IR::ResourceKind::Image &&
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(resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray) &&
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa ||
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resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray) &&
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resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
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!resource.written && !resource.atomic;
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}
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@@ -26,11 +26,15 @@ bool IsSampledImage(BindingKind kind) {
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case BindingKind::Sampled1DArray:
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case BindingKind::Sampled2D:
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case BindingKind::Sampled2DArray:
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case BindingKind::Sampled2DMsaa:
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case BindingKind::Sampled2DMsaaArray:
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case BindingKind::Sampled3D:
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case BindingKind::SampledUint1D:
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case BindingKind::SampledUint1DArray:
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case BindingKind::SampledUint2D:
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case BindingKind::SampledUint2DArray:
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case BindingKind::SampledUint2DMsaa:
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case BindingKind::SampledUint2DMsaaArray:
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case BindingKind::SampledUint3D: return true;
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default: return false;
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}
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@@ -73,6 +73,11 @@ static Prospero::ImageType TextureBaseType(Prospero::ImageType type) {
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}
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}
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static bool IsMultisampledTexture(Prospero::ImageType type) {
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return type == Prospero::ImageType::kColor2DMsaa ||
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type == Prospero::ImageType::kColor2DMsaaArray;
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}
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static BufferView NativeStorageBuffer(RenderContext& context, CommandBuffer& command_buffer,
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const ShaderBufferResource& descriptor,
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const ShaderRecompiler::IR::BufferResource& resource,
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@@ -159,6 +164,8 @@ static bool IsSupportedSampledColorResource(const ShaderRecompiler::IR::ImageRes
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case ShaderRecompiler::Decoder::ImageDimension::Dim1DArray:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2D:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DArray:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray:
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supported_dimension = true;
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break;
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default: break;
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@@ -195,6 +202,22 @@ TargetTextureViewInfo ResolveTargetTextureView(const ShaderRecompiler::IR::Image
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? TargetTextureViewInfo {vk::ImageViewType::e2DArray, base_layer,
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image_layers - base_layer}
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: TargetTextureViewInfo {};
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case Prospero::ImageType::kColor2DMsaa:
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return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa &&
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base_layer == 0 && image_layers == 1
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? TargetTextureViewInfo {vk::ImageViewType::e2D, 0, 1}
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: TargetTextureViewInfo {};
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case Prospero::ImageType::kColor2DMsaaArray:
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if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa &&
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base_layer == 0 && image_layers == 1) {
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return {vk::ImageViewType::e2D, 0, 1};
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}
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return resource.dimension ==
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ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray &&
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base_layer < image_layers
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? TargetTextureViewInfo {vk::ImageViewType::e2DArray, base_layer,
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image_layers - base_layer}
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: TargetTextureViewInfo {};
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default: return {};
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}
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}
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@@ -209,10 +232,14 @@ bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& r
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}
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image) {
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto pitch = TileGetTexturePitch(descriptor.Format(), width, 1, descriptor.TileMode());
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const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
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const bool multisampled = IsMultisampledTexture(type);
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const auto samples = multisampled ? 1u << descriptor.LastLevel() : 1u;
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const auto pitch =
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multisampled ? TileGetDepthPitch(width, image.info.bytes_per_block, descriptor.LastLevel())
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: TileGetTexturePitch(descriptor.Format(), width, 1, descriptor.TileMode());
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const bool supported_2d = type == Prospero::ImageType::kColor2D &&
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image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
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descriptor.BaseArray5() == 0;
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@@ -224,28 +251,45 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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image.info.resources.layers % 6u == 0 &&
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static_cast<uint32_t>(descriptor.Depth()) + 1u == image.info.resources.layers &&
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descriptor.BaseArray5() == 0;
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const bool supported_msaa_2d = type == Prospero::ImageType::kColor2DMsaa &&
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image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
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descriptor.BaseArray5() == 0;
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const bool supported_msaa_array = type == Prospero::ImageType::kColor2DMsaaArray &&
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descriptor.BaseArray5() <= descriptor.Depth() &&
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descriptor.Depth() < image.info.resources.layers;
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const bool levels_ok =
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multisampled
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? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
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descriptor.LastLevel() <= 3 && descriptor.MaxMip() == descriptor.LastLevel() &&
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image.info.resources.levels == 1 && image.info.samples == samples
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: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
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descriptor.MaxMip() == 0 && image.info.samples == 1;
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return image.info.IsDepth() && width == image.info.extent.width &&
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height == image.info.extent.height &&
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(supported_2d || supported_array || supported_cube) && descriptor.BaseLevel() == 0 &&
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descriptor.LastLevel() == 0 && descriptor.MaxMip() == 0 && descriptor.MinLod() == 0 &&
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(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
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supported_msaa_array) &&
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levels_ok && descriptor.MinLod() == 0 &&
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descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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descriptor.BCSwizzle() == 0 && !descriptor.MsaaDepth() && pitch >= width &&
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pitch == image.info.pitch;
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descriptor.BCSwizzle() == 0 && descriptor.MsaaDepth() == multisampled &&
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pitch >= width && pitch == image.info.pitch;
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}
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bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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constexpr uint32_t field3_common = 0x01800000u;
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constexpr uint32_t field5_expected = 0x00700000u;
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const uint32_t field3_expected =
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(descriptor.Type() << 28u) | field3_common | descriptor.DstSelXYZW();
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const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected &&
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descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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const uint32_t field3_expected = descriptor.DstSelXYZW() |
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(static_cast<uint32_t>(descriptor.BaseLevel()) << 12u) |
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(static_cast<uint32_t>(descriptor.LastLevel()) << 16u) |
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(static_cast<uint32_t>(descriptor.TileMode()) << 20u) |
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(static_cast<uint32_t>(descriptor.Type()) << 28u);
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const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
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const uint32_t field5_expected =
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0x00700000u | (static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected &&
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descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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if (!common || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
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return false;
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}
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@@ -253,8 +297,9 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
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return true;
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}
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constexpr uint32_t htile_control = 0x00280000u;
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const auto metadata_addr = descriptor.MetaAddr() << 8u;
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return (descriptor.fields[6] & 0x00ffffffu) == htile_control && metadata_addr != 0 &&
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const uint32_t expected_control = htile_control | (descriptor.MsaaDepth() ? (1u << 10u) : 0u);
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const auto metadata_addr = descriptor.MetaAddr() << 8u;
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return (descriptor.fields[6] & 0x00ffffffu) == expected_control && metadata_addr != 0 &&
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descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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image.info.tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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image.info.metadata.kind == ImageMetadataKind::Htile &&
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@@ -520,6 +565,7 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
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view.layer_count = 1;
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break;
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DArray:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray:
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view.type = vk::ImageViewType::e2DArray;
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view.base_layer = descriptor.BaseArray5();
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if (view.base_layer >= image_layers) {
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@@ -528,6 +574,7 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
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view.layer_count = image_layers - view.base_layer;
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break;
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case ShaderRecompiler::Decoder::ImageDimension::Dim2D:
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case ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa:
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view.type = vk::ImageViewType::e2D;
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view.base_layer = descriptor.BaseArray5();
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if (view.base_layer >= image_layers) {
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@@ -558,22 +605,23 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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return {id, nullptr, std::move(desc)};
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}
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const auto address = descriptor.Base40();
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto base_level = descriptor.BaseLevel();
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled =
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type == Prospero::ImageType::kColor2DMsaa || type == Prospero::ImageType::kColor2DMsaaArray;
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto tile = descriptor.TileMode();
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const bool msaa_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
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const auto address = descriptor.Base40();
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto base_level = descriptor.BaseLevel();
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled = IsMultisampledTexture(type);
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto tile = descriptor.TileMode();
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const bool msaa_tile =
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tile == Prospero::GpuEnumValue(descriptor.MsaaDepth() ? Prospero::TileMode::kDepth
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: Prospero::TileMode::kRenderTarget);
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > last_level || last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 ||
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descriptor.MaxMip() != last_level || !msaa_tile || descriptor.MsaaDepth() ||
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descriptor.MaxMip() != last_level || !msaa_tile ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u\n", base_level, last_level,
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levels);
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