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fix(shader): support multisampled depth image loads
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@@ -679,11 +679,15 @@ enum class DescriptorBindingKind {
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Sampled1DArray,
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Sampled2D,
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Sampled2DArray,
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Sampled2DMsaa,
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Sampled2DMsaaArray,
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Sampled3D,
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SampledUint1D,
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SampledUint1DArray,
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SampledUint2D,
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SampledUint2DArray,
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SampledUint2DMsaa,
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SampledUint2DMsaaArray,
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SampledUint3D,
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Storage1D,
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Storage1DArray,
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