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shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach
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@@ -941,8 +941,12 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
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for (const auto& resource: program.info.buffers) {
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if (!resource.written || resource.descriptor_index == UINT32_MAX) continue;
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const auto& written = writer->buffer_sources[resource.descriptor_index];
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if (written.size != 0 && ImageRangeOverlaps(address, size,
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written.address, written.size)) {
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// ADD_TID and swizzle move fixed-offset writes past write_extent.
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const bool linear = (resource.packed_stride & ((1u << 14u) | (1u << 20u))) == 0u;
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const auto written_size =
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linear ? std::min<uint64_t>(written.size, resource.write_extent) : written.size;
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if (written_size != 0 && ImageRangeOverlaps(address, size,
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written.address, written_size)) {
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EXIT("scalar resource reads overlap a shader buffer write\n");
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}
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}
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