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shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach
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@@ -125,6 +125,7 @@ struct BufferResource {
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uint32_t descriptor_index = UINT32_MAX;
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uint32_t first_use_pc = 0;
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uint32_t max_byte_extent = 0;
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uint32_t write_extent = 0; // UINT32_MAX once a write is runtime-addressed or formatted
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uint32_t packed_stride = 0;
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Prospero::BufferFormat descriptor_format = Prospero::BufferFormat::kInvalid;
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uint32_t descriptor_swizzle = DstSel(4, 5, 6, 7);
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