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shader: add SDWA support for V_MAX_I32
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@@ -40,7 +40,7 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
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{0x0fu, Opcode::V_MIN_F32},
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{0x10u, Opcode::V_MAX_F32},
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{0x11u, Opcode::V_MIN_I32},
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{0x12u, Opcode::V_MAX_I32},
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{0x12u, Opcode::V_MAX_I32, Vop2SdwaProfile::IntegerFullDestination},
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{0x13u, Opcode::V_MIN_U32, Vop2SdwaProfile::IntegerPartialDestination},
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{0x14u, Opcode::V_MAX_U32, Vop2SdwaProfile::IntegerFullDestination},
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{0x15u, Opcode::V_LSHR_B32},
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