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https://github.com/KytyPS5/KytyPS5.git
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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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6aa3846fb2
@@ -2,6 +2,7 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/debugCounters.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "graphics/guest_gpu/graphicsRun.h"
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@@ -177,6 +178,7 @@ bool BufferCache::DownloadBufferMemory(Buffer& buffer, uint64_t vaddr, uint64_t
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if (copies.empty()) {
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return false;
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}
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Common::DebugCounters::Add(Common::DebugCounters::Counter::BufferDownloadBytes, total_size);
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auto [mapped, offset] = m_download_buffer.Map(total_size, 64);
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std::unique_ptr<Buffer> temporary;
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@@ -467,6 +469,7 @@ vk::Buffer BufferCache::UploadCopies(Buffer& buffer, std::span<vk::BufferCopy> c
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if (copies.empty()) {
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return nullptr;
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}
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Common::DebugCounters::Add(Common::DebugCounters::Counter::BufferUploadBytes, total_size);
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const auto source = UploadMemory(m_graphics, m_scheduler, m_staging_buffer, total_size, 4,
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vk::BufferUsageFlagBits::eTransferSrc, [&](uint8_t* mapped, uint64_t base_offset) {
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@@ -658,6 +661,7 @@ void BufferCache::RunGarbageCollector() {
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} else {
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m_memory_tracker.UntrackMemory(buffer.CpuAddress(), buffer.Size());
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DeleteBuffer(id);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::BufferEvictions);
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}
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return ++retire_count == limit;
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});
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@@ -2,6 +2,7 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/debugCounters.h"
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#include "common/emulatorConfig.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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@@ -954,6 +955,7 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
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const auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
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const auto copies = info.BufferCopies(linear.offset);
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destination.Upload(copies, linear.buffer, linear.offset, linear.size);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::TextureUploadBytes, linear.size);
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return;
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}
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@@ -999,6 +1001,7 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
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copies[0].imageExtent = info.extent;
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}
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destination.Upload(copies, linear.buffer, linear.offset, linear.size);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::TextureUploadBytes, linear.size);
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}
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void TextureCache::InitializeImage(ImageId id) {
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@@ -1774,6 +1777,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
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download.Flush(offset, range.size);
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DownloadImage(image, download, offset, range.size, image.info.resources.levels);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::TextureDownloadBytes, range.size);
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vk::BufferMemoryBarrier barrier {};
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barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eTransferWrite |
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vk::AccessFlagBits::eShaderWrite;
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@@ -1943,6 +1947,7 @@ void TextureCache::RunGarbageCollector() {
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}
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}
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FreeImage(id);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::TextureEvictions);
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if (m_total_used_memory < m_critical_gc_memory && aggressive) {
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deletions >>= 2;
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aggressive = false;
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