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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -1,6 +1,7 @@
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#include "graphics/host_gpu/renderer/commandScheduler.h"
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#include "common/assert.h"
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#include "common/debugCounters.h"
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#include "common/logging/log.h"
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#include "graphics/host_gpu/graphicContext.h"
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@@ -373,6 +374,7 @@ uint64_t CommandScheduler::Submit(SubmitInfo submit) {
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result = graphics.queue.submit(1, &submit_info, nullptr);
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}
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Common::DebugCounters::Add(Common::DebugCounters::Counter::QueueSubmits);
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if (result != vk::Result::eSuccess) {
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ReportVulkanFatal("vkQueueSubmit", result, tick, m_command.m_debug_op,
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