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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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6aa3846fb2
@@ -1,6 +1,7 @@
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "common/assert.h"
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#include "common/debugCounters.h"
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#include "common/emulatorConfig.h"
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#include "common/file.h"
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#include "common/logging/log.h"
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@@ -24,6 +25,7 @@
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#include <array>
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#include <atomic>
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#include <cctype>
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#include <chrono>
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#include <cstdio>
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#include <cstring>
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#include <fmt/format.h>
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@@ -299,6 +301,9 @@ struct PipelineCache::ProgramCache {
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ShaderRecompiler::IR::ResourceSpecialization specialization,
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uint32_t push_data_start_dword,
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std::span<const uint32_t> function_code) {
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Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::ShadersCompiled,
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Common::DebugCounters::Counter::ShaderCompileNs,
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Common::DebugCounters::Peak::ShaderCompileNs);
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auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
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specialization, push_data_start_dword);
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if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv,
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@@ -993,8 +998,13 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
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auto cached = std::make_unique<Pipeline>();
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LogPipelineTrace("CreatePipelineInternal begin", vs_id, ps_id);
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CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vertex_info,
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ps_input_info, programs, static_params, m_driver_cache);
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{
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Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated,
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Common::DebugCounters::Counter::PipelineCreateNs,
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Common::DebugCounters::Peak::PipelineCreateNs);
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CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vertex_info,
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ps_input_info, programs, static_params, m_driver_cache);
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}
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LogPipelineTrace("CreatePipelineInternal done", vs_id, ps_id);
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EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
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@@ -1024,7 +1034,13 @@ PipelineCache::GetComputePipeline(const ShaderComputeInputInfo& input_info,
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}
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auto cached = std::make_unique<Pipeline>();
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CreatePipelineInternal(m_graphics, *cached, input_info, compute_program.module, m_driver_cache);
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{
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Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated,
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Common::DebugCounters::Counter::PipelineCreateNs,
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Common::DebugCounters::Peak::PipelineCreateNs);
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CreatePipelineInternal(m_graphics, *cached, input_info, compute_program.module,
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m_driver_cache);
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}
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EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
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EXIT_NOT_IMPLEMENTED(cached->pipeline_layout == nullptr);
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