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feat: add an in-game performance panel (#1090)
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
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#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_PERFORMANCEOVERLAY_H_
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#define EMULATOR_SRC_GRAPHICS_PRESENTATION_PERFORMANCEOVERLAY_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <cstdint>
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namespace Libs::Graphics {
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struct GraphicContext;
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// Called for each main-bus guest flip, with the guest's video-out size.
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void PerformanceOverlayRecordFlip(uint32_t guest_width, uint32_t guest_height) noexcept;
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[[nodiscard]] bool PerformanceOverlayEnabled() noexcept;
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void TogglePerformanceOverlay() noexcept;
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// Switches between the compact and the detailed panel, showing the panel if it was hidden.
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void TogglePerformanceOverlayDetails() noexcept;
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// Changes when the panel needs a repaint without a guest flip (toggled, or the guest stalled).
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[[nodiscard]] uint64_t PerformanceOverlayRevision() noexcept;
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// Must run between ImGui::NewFrame() and ImGui::Render(), on the present thread while the
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// graphics subsystem is alive. Draws in the top-right corner and returns the panel's bottom
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// edge, or 0 when hidden.
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float DrawPerformanceOverlay(const GraphicContext& graphics, vk::Extent2D extent);
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_PERFORMANCEOVERLAY_H_
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