feat: add an in-game performance panel (#1090)

Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Juan Pablo Farias
2026-10-17 09:47:51 -03:00
committed by GitHub
parent 415387f00d
commit 6aa3846fb2
35 changed files with 1788 additions and 34 deletions
+10 -9
View File
@@ -1,7 +1,5 @@
#include "graphics/presentation/systemOverlay.h"
#include <SDL3/SDL.h>
#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "common/file.h"
@@ -11,10 +9,11 @@
#include "gpu_blit_shaders/gpu_imgui_hdr_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/presentation/ddsImage.h"
#include "graphics/presentation/performanceOverlay.h"
#include "graphics/presentation/window/hostInput.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_vulkan.h"
#include "imgui_internal.h"
#include "libs/controller.h"
#include "libs/dialog.h"
#include "libs/ime.h"
@@ -22,6 +21,7 @@
#include "loader/systemContent.h"
#include "stb_image.h"
#include <SDL3/SDL.h>
#include <algorithm>
#include <array>
#include <atomic>
@@ -712,7 +712,8 @@ SystemOverlayVisualState GetSystemOverlayVisualState() noexcept {
return {core.active || dialog.active || system.active || trophy_active || splash ||
(cursor.enabled && cursor.cursor_visible),
core.revision + dialog.revision + system.revision + (trophy_active ? 1u : 0u) +
(splash ? 2u : 0u) + static_cast<decltype(core.revision)>(cursor.revision)};
(splash ? 2u : 0u) + static_cast<decltype(core.revision)>(cursor.revision) +
PerformanceOverlayRevision()};
}
bool ProcessSystemOverlayInput(const SDL_Event& event) {
@@ -1662,8 +1663,7 @@ struct SystemOverlay::Impl {
}
}
void DrawTrophyNotification(vk::Extent2D frame_extent, Clock::time_point now) {
void DrawTrophyNotification(vk::Extent2D frame_extent, Clock::time_point now, float min_top) {
std::erase_if(retired_trophy_images, [](const auto& texture) {
if (texture->Status != ImTextureStatus_Destroyed) {
return false;
@@ -1731,7 +1731,7 @@ struct SystemOverlay::Impl {
const float alpha = std::min(fade_in, fade_out);
const float slide = (1.0f - fade_in) * (width + 24.0f);
const ImVec2 top_left {static_cast<float>(frame_extent.width) - 32.0f - width + slide,
32.0f};
std::max(32.0f, min_top + 12.0f)};
const ImVec2 bottom_right {top_left.x + width, top_left.y + height};
auto* draw = ImGui::GetForegroundDrawList();
const auto fade = [alpha](int r, int g, int b, int a) {
@@ -1799,7 +1799,7 @@ struct SystemOverlay::Impl {
const auto now = Clock::now();
if (!has_overlay && !g_trophy_notification_active.load(std::memory_order_acquire) &&
!g_splash_active.load(std::memory_order_acquire) &&
!GetHostInputTouchPadVisualState().enabled) {
!GetHostInputTouchPadVisualState().enabled && !PerformanceOverlayEnabled()) {
return false;
}
const auto prepared_session = snapshot.session;
@@ -1830,6 +1830,7 @@ struct SystemOverlay::Impl {
ImGui_ImplVulkan_NewFrame();
ImGui::NewFrame();
DrawSplash(frame_extent);
const float performance_bottom = DrawPerformanceOverlay(graphics, frame_extent);
GetOverlaySnapshot(&snapshot);
if (has_overlay && snapshot.session == prepared_session) {
if (snapshot.session.kind == OverlayKind::Dialog) {
@@ -1838,7 +1839,7 @@ struct SystemOverlay::Impl {
DrawIme(snapshot.ime, frame_extent);
}
}
DrawTrophyNotification(frame_extent, now);
DrawTrophyNotification(frame_extent, now, performance_bottom);
DrawTouchPadCursor(GetHostInputTouchPadVisualState());
ImGui::Render();
extent = frame_extent;