feat: add an in-game performance panel (#1090)

Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Juan Pablo Farias
2026-10-17 09:47:51 -03:00
committed by GitHub
parent 415387f00d
commit 6aa3846fb2
35 changed files with 1788 additions and 34 deletions
+10
View File
@@ -3,6 +3,7 @@
#include "common/abi.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/debugCounters.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/profiler.h"
@@ -15,6 +16,7 @@
#include "graphics/host_gpu/renderer/image/imageInfo.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/presentation/performanceOverlay.h"
#include "graphics/presentation/presenter.h"
#include "graphics/presentation/renderDoc.h"
#include "kernel/pthread.h"
@@ -909,6 +911,9 @@ void VideoOutDriver::Impl::PresentThread(std::stop_token token) {
const auto frame_end = Common::Timer::QueryPerformanceCounter();
total_wait += static_cast<int64_t>(period) - static_cast<int64_t>(frame_end - frame_begin);
if (total_wait < 0) {
Common::DebugCounters::Add(Common::DebugCounters::Counter::LateVblanks);
}
}
}
@@ -938,6 +943,7 @@ bool FlipQueue::Reserve(VideoOutConfig& cfg, int index, int64_t flip_arg, FlipRe
m_done_cond_var.SignalAll();
}
if (cfg.flip_status.flipPendingNum >= VIDEO_OUT_FLIP_QUEUE_CAPACITY) {
Common::DebugCounters::Add(Common::DebugCounters::Counter::FlipsRejected);
return false;
}
auto& pending = source == FlipRequestSource::GpuEop ? m_requests : m_cpu_requests;
@@ -965,6 +971,7 @@ bool FlipQueue::Reserve(VideoOutConfig& cfg, int index, int64_t flip_arg, FlipRe
pending.push_back(r);
request_id = r.id;
Common::DebugCounters::Add(Common::DebugCounters::Counter::FlipsRequested);
cfg.flip_status.flipPendingNum++;
cfg.flip_status.submitProcessTimeCounter = r.submit_ptc;
@@ -1243,6 +1250,9 @@ bool FlipQueue::Flip(uint32_t micros) {
}
if (due) {
m_presenter.Present(std::span(layers.data(), count));
if (requests[0].cfg->bus == 0) {
Graphics::PerformanceOverlayRecordFlip(requests[0].cfg->width, requests[0].cfg->height);
}
}
m_mutex.Lock();