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https://github.com/KytyPS5/KytyPS5.git
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renderer: broaden compatibility
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@@ -213,19 +213,21 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto pitch = TileGetTexturePitch(descriptor.Format(), width, 1, descriptor.TileMode());
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const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
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const bool supported_single_layer =
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image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
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descriptor.BaseArray5() == 0 &&
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(type == Prospero::ImageType::kColor2D || type == Prospero::ImageType::kColor2DArray);
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const bool supported_2d = type == Prospero::ImageType::kColor2D &&
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image.info.resources.layers == 1 && descriptor.Depth() == 0 &&
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descriptor.BaseArray5() == 0;
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const bool supported_array = type == Prospero::ImageType::kColor2DArray &&
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descriptor.BaseArray5() <= descriptor.Depth() &&
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descriptor.Depth() < image.info.resources.layers;
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const bool supported_cube =
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type == Prospero::ImageType::kCube && width == height && image.info.resources.layers >= 6 &&
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image.info.resources.layers % 6u == 0 &&
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static_cast<uint32_t>(descriptor.Depth()) + 1u == image.info.resources.layers &&
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descriptor.BaseArray5() == 0;
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return image.info.IsDepth() && width == image.info.extent.width &&
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height == image.info.extent.height && (supported_single_layer || supported_cube) &&
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descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 && descriptor.MaxMip() == 0 &&
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descriptor.MinLod() == 0 && descriptor.BaseArray5() == 0 &&
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height == image.info.extent.height &&
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(supported_2d || supported_array || supported_cube) && descriptor.BaseLevel() == 0 &&
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descriptor.LastLevel() == 0 && descriptor.MaxMip() == 0 && descriptor.MinLod() == 0 &&
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descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
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descriptor.BCSwizzle() == 0 && !descriptor.MsaaDepth() && pitch >= width &&
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pitch == image.info.pitch;
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